[MMORGP/FPS] Survarium - Par les développeurs de STALKER
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[MMORGP/FPS] Survarium - Par les développeurs de STALKER
Le Jeu
Survarium est un F2P d’aventure horreur en developpement par les reste du studioCSG. A l’instar de son grand frère Stalker, il vous plonge dans un univers post-apocalyptique ou le danger règne à tous les coins de rues. De quoi ravir tous les fans de Stalker qui arpentent la zone sans relâche a la recherche d’artefacts.
Toute fois, le jeu semblerait plus oriente mmorpg que ses prédécesseurs, avec comme on peut l’avoir dans Stalker un système de pnj très poussé, des commerces, un IA puissant et un bon contexte roleplay.
Survarium vous offre un univers post apocalyptique, avec un systeme de faction, de stalker et de monstres mutant. Le tout baigné dans un environnement hostile comprenant des anomalies.
Site officiel du jeu
Sera t'il un Free-to-Play accessible sans achats ?
Depuis peu j'ai eu l'info la plus importante ( à mon égart, soit !) au sujet du jeu , le fait que cela soit un F2P comme fallen (ou l'item shop n'est là que pour améliorer le jeu d'un gamer et non de le brider) ou bien comme chez nos cher Gamigo-goles : et la réponse des Dev" est encourageante (pour le moment) :
Question du Journaliste : Now on to a bit more of a technical question; one that truly “makes or breaks” several titles every
year: What will the “pay option” structure be in Survarium, and more importantly, how will “paying
players” differ from players going through your content for free? Like with any F2P title, our main
concern is for a game to evolve into an eventual “pay to win” structure, harming a games competitive
nature.:
Réponse des developpeurs : We share your concerns of the ‘pay to win’ model and I’d like to reassure everyone that we are not
intending to design the game that way. Our payment options will rather span on possibilities to speed-
up the player’s upgrading time, receive special visual identity, get access to extra game statistics or
obtain some unique items (which still would not give any easy winning power). Our approach is to value
the player’s skills higher than those of his game character.
Source NoFrag.com : << Les développeurs de Survivarium promettent que leur F2P ne sera pas un pay to win.>>
(Aller a l'article de NoFrag)
Cela dit, on attends de voir pour y croire...Dans mes rêves les plus fou, ce jeu serait un Stalker Like en MMO, et gratuit...
Game Background Story
2016. Mankind is shaken from inner controversies and problems of overpopulation, ecology, energy and economic crises. Greed and madness of corporations, devaluation, loss of landmarks, disappointment in one’s self and life become social norm.
Ecological catastrophes lead to terrible consequences. Entire ecosystems die out, ousted by hoards of rats and parasites. Weeds infest the fields, while roads are overgrown by plants to such extremes that one has to chop their way through.
Governments and military try burning the Forest out, but this only makes it worse. Mould, fungi and mutated greenery have almost instantly captured vast territories. Large cities are cut off by the forest overwoods, while loss of electricity from power plants leads to massive blackouts. Starvation and anarchy consume the cities.
A large biotechnological organization produces a virus aimed at stopping the forest from spreading. The tests prove successful and the virus is scattered over huge overgrowth territories. Many sigh in relief as it looks like the ever-advancing forest has now been stopped.
In spring clouds of anomalous pollen cover the cities, causing an epidemic of unknown malady which leads to the human body literally rotting within a day’s time. In 12 months nine-tenths of mankind perishes the world over.
2026. Cities are destroyed and being captured by the forest. Handfuls of survivors try seeking out safe areas. We are one of them. There are no more countries or borders. Anarchy rules the world. Now everyone is out for themselves.
Ptitdams- Messages : 56
Date d'inscription : 03/07/2012
Age : 78
Localisation : Maine et loire (49)
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